3–64 participants
Single Elimination
One loss eliminates a participant. It is the fastest, simplest format and uses the fewest games.
Best for: Fast knockouts and events with limited time.
Create a Single Elimination bracketFive tournament formats · browser-local
Choose Single Elimination, Double Elimination, Round Robin, Swiss System, or 3 Game Guarantee, then open the complete tournament workspace for that format.
Start with how participants should advance or be ranked. Each option opens a dedicated generator with its own rules and tools.
3–64 participants
One loss eliminates a participant. It is the fastest, simplest format and uses the fewest games.
Best for: Fast knockouts and events with limited time.
Create a Single Elimination bracket4–64 participants
A second competitive loss eliminates a participant, using connected Winners and Losers brackets.
Best for: Events that want a second chance after one loss.
Create a Double Elimination bracket2–32 participants
Every participant plays every other participant, and results produce transparent standings and leaders.
Best for: Leagues and complete head-to-head schedules.
Create a Round Robin schedule4–64 participants
Participants play a limited number of rounds against similarly ranked opponents without rematches.
Best for: Larger events that need meaningful standings with fewer games than Round Robin.
Create a Swiss tournament4–32 participants
A Double Elimination championship plus terminal guarantee games ensures every participant completes at least three real games.
Best for: Events that promise a third real game without creating a third championship path.
Create a 3 Game Guarantee bracketThe right format depends on available time, how many games each participant should receive, and how the event should choose its winner or leaders.
| Format | Best when | What ends a run | Outcome |
|---|---|---|---|
| Single Elimination | Time and simplicity matter most | One competitive loss | One bracket champion |
| Double Elimination | Participants should survive one loss | A second competitive loss | Winners and Losers brackets meet in the final |
| Round Robin | Everyone should play everyone | No bracket elimination | Standings determine leaders, including possible ties |
| Swiss System | Many participants need fewer rounds without repeat opponents | No bracket elimination | Points and opponent-based tiebreaks determine the ranking |
| 3 Game Guarantee | Every participant should complete at least three real games | A second championship loss ends title contention | The Double Elimination core determines the Champion; Guarantee games are terminal |
Use the event constraint that matters most as the deciding rule.
All five tournament workspaces use the same browser-local product boundary. They work without an account and do not provide cloud sync.